Custom Fonts do not show up properly in HTML5

UE - Platform - Mobile - Apr 24, 2015

Custom UMG fonts do not show up correctly when launching to HTML5 from a packaged project. The fonts show up correctly for Windows packaged projects. ...

Controller input while not focused.

UE - Editor - UI Systems - Slate - Apr 17, 2015

This needs investigation to see if it can be done without causing problematic side effects. ...

RecreateLandscapeCollision console command regenerates collision over landscape holes

UE - LD & Modeling - Terrain - Landscape - Feb 13, 2015

Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...

This Blueprint will not compile and causes a crash in 4.8

UE - Simulation - Physics - Mar 18, 2015

The MiningBuilding Blueprint in this user's project will not compile. Clicking the compile button never switches it to "Good to Go", and a warning that it needs to be compiled appears at PIE. Repro ...

Copying and pasting a component inside of an actor blueprint that has be duplicated and then added to the scene will prevent saving

UE - Gameplay - Blueprint - Mar 18, 2015

If a user copies and pastes a component that is inside of an actor blueprint that has been duplicated and then the user adds this new actor blueprint to the scene it will prevent the user from being ...

Changing code based component category causes component to become ineditable in blueprints

UE - Gameplay - Blueprint - Mar 27, 2015

When a component written in code has it's category setting changed in blueprint the rest of the details for that component will not be editable once the component is deselected and reselected. ...

Attaching New Camera Actor to Spring Arm Component does not set the Location Correctly

UE - Gameplay - Blueprint - Apr 2, 2015

After adding a new Camera Actor Component within Blueprints to an existing Spring Arm Component, the Camera Component adopts the location settings , but does not set its location within the viewport ...

Landscape Visibility Mask Rendering with Missing Landscape Components when Deployed to Mobile Device

UE - Graphics Features - Apr 8, 2015

Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...

Painted Landscapes have blacked out sections when deployed to a mobile device

UE - LD & Modeling - Terrain - Landscape - Mar 24, 2015

If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...

Blueprint Interfaces cannot pass by reference between two blueprints

UE - Gameplay - Blueprint - Feb 25, 2015

Pass by reference variables do not work when called from a blueprint interface between two blueprints. Workaround: Use direct communication to pass by reference between two blueprints. ...