Crash after Enabling Forward Shading on Mac and Creating/Editing Materials

UE - Graphics Features - Nov 18, 2016

A crash occurs after enabling 'Forward Shading' on Macs. The crash is triggered after creating a new material and attempting to modify that material. Regression? No, this crash also occurs in the 4 ...

Certain particle effects in ContentExamples pause when looked at on Mac with Metal

UE - Platform - Apple - Aug 20, 2016

Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...

LevelSnapshots affect level visibility when restoring snapshot

UE - Virtual Production - Tools - Level Snapshots - Nov 2, 2023

Slack thread [Link Removed] ...

//UE5/Main - UE.EditorAutomation(RunTest=Physics) Win64 - CableActor_CableCameraActor6 and 2 tests failing due to cable actor disappearing

UE - Graphics Features - Feb 22, 2021

### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...

Crash when Simulating in Editor after Painting Foliage

UE - Editor - Workflow Systems - Nov 29, 2016

The engine crashes when simulating in the editor after painting foliage instances using the Foliage Tool. An important thing to note is that this crash does not occur if you switch out of the 'Foli ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...

Crash on Event Begin Play with UMG Widget and 2 or More Players

UE - Editor - UI Systems - Feb 25, 2015

A player with UMG widget created on BeginPlay works fine when hitting play with only 1 player, but if you set the number of player > 1 it will crash. User believes this is somewhere related with t ...

Masked Materials have become more expensive to use

UE - Graphics Features - Aug 18, 2016

Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...

Point and Spot lights no longer work in Orthographic Projection Mode

UE - Graphics Features - Dec 30, 2016

Point and Spot Lights no longer work when using the Orthographic Camera Projection Mode. Note that the Directional Light still works as intended. This is a regression from behavior that worked in ...

BP hierarchy change triggers incorrect map actor load warning: AttachTo: '{0}' is not static {1}, cannot attach '{2}' which is static to it.

UE - Gameplay - Blueprint - Apr 11, 2024

When a blueprint's component hierarchy is changed by changing a child component's mobility value to Static while deleting its parent component which has Movable mobility, levels saved with an outdat ...