InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Pawn Blueprint cannot have variables default value set in Engine ini

UE - Gameplay - Blueprint - Jun 1, 2017

When using a pawn blueprint, you cannot modify the value of a variable in the config files. This issue does not affect other kinds of blueprints, as this issue does not affect actor blueprints. Re ...

When OpenGL ES 3.1 is enabled for Android build in Handheld AR Template, camera inverts colors

UE - Platform - XR - Mar 26, 2018

When OpenGL ES 3.1 is enabled in Android Build settings, device prompts user to choose to "Allow ARInvertColor to take pictures and record video". If allowed, colors are inverted by the camera. If ...

r.Shadow.RadiusThreshold and r.Shadow.FadeResolution not affected by Scalability Settings

UE - Graphics Features - Apr 20, 2018

r.Shadow.FadeResolution and r.Shadow.RadiusThreshold values in DefaultScalability.ini are not being applied ...

Failed to compile C++ Code project, for iOS/tvOS in Development, in Xcode 8.3 beta 1

UE - Platform - Mobile - Jan 31, 2017

Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...

iOS Metal-based build crashes at launch with sub-levels.

Tools - May 16, 2016

Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...

SunTemple scene does not update properly on iPhone 6S

UE - Platform - Mobile - Jul 18, 2017

On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...

Crash when launching a packaged project where a code class gets a reference to a Blueprint widget that contains an instance of a Blueprint struct

UE - Gameplay - Blueprint - Aug 3, 2017

A packaged project will crash on launch if a code class uses ConstructorHelpers::FClassFinder to get a reference to a Blueprint Widget that contains a Blueprint struct variable. Disabling EDL in the ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...