[CrashReport] Assertion failed: !PinRef->bWasTrashed | UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Aug 29, 2017

This is a common and longstanding crash that has occurred since at least 4.15 and affected nearly 500 users. The CrashGroup was previously linked to [Link Removed], but that had specific repro step ...

[CrashReport] UE4Editor_CoreUObject!FScriptArrayHelper::EmptyAndAddUninitializedValues() [unrealtype.h:2703]

UE - Gameplay - Blueprint Compiler - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Based on user descriptions, this crash occurs on Play or Compile for affected users. User DescriptionsAgain crashing when I hit playIF I C ...

Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...

Actor Enable Collision does not affect ISM

UE - Simulation - Physics - Nov 12, 2020

The problem was reported via UE Bug Submission. I was able to repro with their provided test project. ...

Scene Capture Cube not affected by bloom

UE - Virtual Production - Jun 17, 2021

SplineComponent - setting roll affects tangents

UE - Gameplay - Components - Jun 12, 2023

Licensee reports issue with setting roll on a spline component control point. ...

Ensures for Pixel and Vertex Shaders occur when running TM-ShaderModels with -onethread

UE - Graphics Features - Jan 20, 2017

Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...

[CrashReport] Linux crash - TOpenGLBuffer<FOpenGLBaseVertexBuffer, 34962u, &()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash that has affected a few users in 4.17.1 Callstack from Log[2017.09.12-17.23.41:651][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_43 ...

[CrashReport] Mac crash - TArray<FDeferredMacEvent, FDefaultAllocator>::ResizeGrow

UE - Platform - Apple - Sep 14, 2017

This is a somewhat common crash on Mac that has affected users since 4.16. Users have not provided any descriptions of their actions when the crash occurred. Callstack from Log [2017.09.08-05.17. ...