When setting in PreviewGameLaunguage, the package application always adds "culture" to the argument

UE - Editor - UI Systems - Localization - Nov 12, 2020

Whenever packaging project from Launcher with a PreviewGameLanguage set, the culture="preview language" is added to the UE4CommandLine.txt file. Can avoid this issue by setting "None" in PreviewGam ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

Game window renders transparent when launched with -game -log commands on Mac

UE - Platform - Apple - Oct 31, 2016

This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...

Go To Definition fails quietly for Native functions with no definitions

UE - Gameplay - Blueprint Editor - Aug 11, 2017

Go To Definition fails for Set and Map Utility nodes (does not seem to affect Arrays). A warning similar to the following appears in the output log:LogSelectionDetails: Warning: NavigateToFunctionS ...

PrimaryAssetLabel Assets are getting stripped from ShooterGame on the Launcher

UE - Foundation - Build - Rocket (Installed Engine) - Aug 7, 2017

PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...

MS_VertexAnimationTools_MorphTargets are not deforming and reforming

UE - Graphics Features - Sep 20, 2017

The Material should be contracting and expanding if it is working correctly, but after version 4.16 it is not. Instead it is solid in appearance in the material editor viewport. Below I have linked ...

Renaming or moving Assets with a captured thumbnail removes the thumbnail

Tools - Sep 29, 2017

Renaming or moving Assets with a captured thumbnail removes the thumbnail when it should preserve the captured thumbnail. This issue does not appear to be a regression. Versions Tested: Issue occur ...

Opening the color picker causes values to change

Tools - Sep 18, 2017

Opening the Color Picker for some color variables causes them to change each time the color picker is opened. Tested with: Light Color and the Albedo variable on ExponentialHeightFog Does NOT occur ...

Primitive Render Mode has bad enum name and tooltip

UE - Graphics Features - Jan 17, 2018

There is an extra option for the Planar Reflections with the Primitive Render Mode that appears to have the tooltip legacy. This issue does not appear to be a regression. Versions Tested: Issue occ ...

Interface Message Call does not work correctly with ExpandEnumAsExecs meta specifier

UE - Gameplay - Blueprint - Jan 18, 2018

When using ExpandEnumAsExecs for the execution of a BlueprintImplementableEvent in a C++ interface, if the interface function is called by message, the result will always be as though you executed t ...