character movement velocity negatively affected by framerate

UE - Gameplay - Oct 28, 2015

Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...

Foliage Instance Static Meshes do not affect the Navmesh

UE - AI - Navigation - Apr 25, 2022

Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...

Lighting does not properly affect landscapes under another landscape, even if Static Lighting Resolution is increased

UE - LD & Modeling - Terrain - Landscape - Apr 29, 2015

Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...

Reducing Resolution Scale affects Selection Accuracy in Viewport

UE - Graphics Features - Nov 17, 2015

When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...

Nav Modifier Volume Not Affecting Nav Mesh Until it is Moved

UE - AI - Oct 21, 2016

Nav Modifier volumes are not affected the nav mesh until they are moved from their initial placement position. Found in 4.13.1. Reproduced in 4.12.5 and 4.15 Main CL 3163223 This is similar to [Li ...

Placing 3 or more individual meshes in the foliage tool and creating a large amount of them dramatically reduces FPS

UE - World Creation - Worldbuilding Tools - Foliage - Jan 13, 2015

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

"Clothing" options do not appear after importing an apx made with the 3.4 plugin

UE - Simulation - Physics - Character - Jan 13, 2017

"Clothing" options do not appear after importing an apx made with the 3.4 plugin Regression: Sort of. 4.14 now uses the 3.4 version of PhysX and this only appears to happen with apx files exporte ...

Crash Occurs When Attempting to Resume Execution After Hitting a Breakpoint in a BT Task

UE - Gameplay - Oct 6, 2017

When a breakpoint is hit in a BT Task, if you attempt to use CTRL+P to search for and open the BT the task is being run in, try to resume execution, and then return to the original BT Task Blueprint ...

Destructible meshes always affect navigation regardless of collision

UE - AI - Jan 27, 2016

Turning off a destructible mesh's collision will still affect navigation around the destructible mesh Note: This issue is related to [Link Removed]. The workaround for that issue does not apply he ...

Drag coefficient on vehicle blueprints affects forward and reverse differently

UE - Simulation - Physics - Mar 31, 2016

Drag coefficient on vehicle blueprints affects forward and reverse differently. If in reverse, it seems to be additive or multiplicative to the vehicle's movement as opposed to providing any resista ...