ILC/VLM doesn't affect Static Staticmesh at all on Mobile

UE - Platform - Mobile - Sep 23, 2019

In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...

Game Controller Input affects editor input fields

Tools - Jun 30, 2015

The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...

Panning in blueprints does not appear to be affect by windows pointer speed

Tools - Nov 14, 2016

The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...

SetControlRotation does not affect VR

UE - Platform - XR - Oct 1, 2015

Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...

Modified a mesh used as complex collision mesh does not affect the collision in the editor

UE - Editor - Feb 17, 2020

When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...

Infinite sections when upgrading past 4.19 can be non-infinite

UE - Anim - Sequencer - Apr 2, 2019

In 4.20 movie scene sections changed how infinite sections worked, and some sections that could be infinite no longer had the capability. When converting the sections use the start and end time of t ...

Crash enabling Landscape Layers in editor with -Vulkan

UE - Rendering Architecture - RHI - Jul 19, 2019

The following fatal error occurs:[2019.07.19-19.41.13:425][975]LogWindows: Error: Fatal error: [File:E:/Workspaces/Main/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 836] [2 ...

Can Ever Affect Navigation does not detect updates to collision settings at runtime

UE - AI - Jan 27, 2016

When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...

SetActorEnableCollision does not affect Destructible meshes

UE - Simulation - Physics - Destruction - Jan 4, 2016

Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh. Workaround: Adding a static Mesh component and setting any mesh will cause the collis ...

SkyLight is not affecting the volumetric fog

UE - Graphics Features - Lumen - Nov 24, 2022

Looks like this behavior was working as expected until 5.1 Preview 2 ...