Point lights affect indirect lighting on RTGI much less than other types of lights

UE - Graphics Features - Lumen - Aug 4, 2020

Only point lights affect indirect lighting on RTGI much less than other types of lights.[Link Removed] Indirect lighting of baked lightmaps look much stronger than RTGI.[Link Removed] Apparently, ...

With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the right eye

UE - Platform - XR - Jul 8, 2016

KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...

InstancedFoliageActor experiences issues with floating point precision when far away from World Origin and is not affected by Origin Rebasing

UE - World Creation - Worldbuilding Tools - World Composition - Jul 17, 2020

Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...

Crouch node does not appear to have any affect when called

UE - Gameplay - Player Movement - Jan 3, 2017

Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...

Steering Curve property does not affect steering

UE - Gameplay - Jul 21, 2015

Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Transition Screen Size does not affect LODActors

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...

Deactivating a shot section from scripting does not affect evaluation

UE - Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...

RetargetSource in AnimSeqeuence doesn't affect DDC key

UE - Anim - Runtime - Aug 4, 2020

Retarget source doesn't affect DDC key, so it causes incorrect result. Changing the anim sequence DDC key generation to include it fixes this issue. ...

Play Rate does not affect audio tracks

UE - Anim - Sequencer - Dec 30, 2016

Play Rate does not affect audio tracks. Slowing the play rate also causes the audio tracks to repeat with an offset. Note: This is working straight from a Sound Wave. If you use a sound cue, the ...