Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.

OLD - Anim - Sep 8, 2017

Shortcut for Toggle Angular Limits 1, 2 and 3 for Physics assets do not change phys asset state as dirty. ...

Importing DDS Cubemap with a resolution of 2048 takes 20 mins to import

UE - Graphics Features - Mar 5, 2015

Importing a DDS Cubemap with a resolution of 2048 takes approximately 20 mins to import into the engine. It will seemingly freeze the engine for the duration of the import. Also reproduced in Prom ...

DefaultBackBufferPixelFormat 3 washes out slate + scene

UE - Editor - Feb 16, 2022

Typical view when setting is 4:[Link Removed] Problematic view when setting is 3:[Link Removed] ...

Steering Curve property does not affect steering

UE - Gameplay - Jul 21, 2015

Setting the Steering Curve of a vehicle movement component has no affect on the turning of the vehicle during play. ...

Particle Systems Don't Play In Reopened Levels With ES 3.1 Enabled

UE - Niagara - Jan 27, 2020

Particle systems placed in levels don't play as expected on level load when using ES 3.1 Preview. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11115840 ...

Landscape materials do not correctly render on iPhone 5S with version 8.3 installed

UE - Graphics Features - Jun 17, 2015

[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...

Deactivating a shot section from scripting does not affect evaluation

UE - Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...

Visibility of World Outliner doesn't affect skylight

UE - Graphics Features - Nov 27, 2018

Visibility of World Outliner doesn't affect skylight. But it affects other kinds of lights like Point Light, Directional Light. I found that USkyLightComponent::CreateRenderState_Concurrent() doesn ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled (For Static Meshes)

UE - AI - Sep 15, 2015

This issue is related to [Link Removed] (which was fixed). However if the user creates a new actor and then adds a static mesh they can end up with permanent holes in their nav mesh. If the user tog ...

Adjusting Lighting Rig Rotation manually only affects the sky and not the lighting

UE - Gameplay - Aug 2, 2016

In the Preview Scene Settings, adjusting the Lighting Rig Rotation setting manually doesn't affect the lighting. It only affects the sky. ...