KevinR: Make sure you are using Temporal AA (TXAA), and I was using SteamVR/Vive With Accurate Velocities from Vertex Deformation and Instanced Stereo enabled anti-aliasing does not affect the righ ...
Attempting to create a local binary build of 4.22 using Visual Studio 2019 (with no other versions of Visual Studio installed) currently fails with several warnings and errors, including the followi ...
Foliage generated by Landscape Grass Type do not encounter this issue. Only hand painted foliage with foliage tool is not affected by rebased origin. Foliage vibrates when it is located in long dist ...
When OpenGL ES 3.1 is enabled in Android Build settings, device prompts user to choose to "Allow ARInvertColor to take pictures and record video". If allowed, colors are inverted by the camera. If ...
While testing in QA-Decals on iOS device, after loading into the project the UI will be glitched ~50% of the time. After further testing, it seems this bug only occurs on iPads running the iOS vers ...
Project fails to build for iOS/tvOS due to:error: non-portable path to file errors. ...
Crouch node does not appear to have any affect when called. The Is Crouching always returns false ...
When a user tries to package or launch onto an iOS device they will fail at the build step due to:[3/8] sh Unzipping: /Users/Shared/Epic Games/UE_4.22/Engine/Source/ThirdParty/Facebook/IOS/FacebookS ...
Sequencer renders events affecting UMG twice ...
Transition Screen Size doesn't seem to affect when LODActors are added to the level. This was occurring before Dev-Framework's merge into Main at CL 3198987. ...