Landscape LOD tessellation creates big holes in landscapes. ...
Using the Expand node feature on a macro from a macro library alters the current functionality of other instances of the macros that are in use(even though the macros themselves have not changed). ...
In practice, developer wants some Static-Staticmesh actors don't build lightmaps to save iteration time as well as Memory and Package size; but still want lit by Indirect lightings ...
The joystick on a game controller input will take focus away from what you're working on if the joystick is moved or set in an odd position. ...
The new config object is created with the same serialization name as the legacy one "ClothConfigNV", causing the legacy data to be reset prior to migration. Replacing In UClothingAssetCommon::AddCl ...
The windows mouse speed settings appear to have no effect on the panning speed in blueprint. ...
Using a Set Control Rotation node does not change the camera rotation when in VR mode. ...
When a user changes any properties (for calling PostEditChangeProperty ) in parent static mesh or restarting the editor, the modified mesh is applied correctly. how to reproduce: [Link Removed] ...
When a mesh has its collision updated during runtime the navigation around the mesh does not update. Workaround: If the mesh is set to simulate physics then updates to its collision will update nav ...
When importing wav files with a higher bit depth than 16, any cue points on the file are stripped. ...