Editor Crashes when Isolating a Material Element on Skeletal Meshes with Ray Tracing Enabled

UE - Graphics Features - Lumen - Jul 3, 2019

With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...

Material Parameter Collection Values not Updating in Simulate if "Run Dedicated Server" is Checked

UE - Networking - Jul 15, 2019

Material Parameter Collection Values not Updating if "Run Deadicated Server" is Checked Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# ...

Virtual Texturing causes crash

UE - Graphics Features - Jul 29, 2019

Virtual streaming a 4K texture and setting the max texture size to 2048 causes the engine to crash. Tested in 4.21.2 (CL - 4753547), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24(CL - 7646041) ...

Adding Niagara system to a projectile causes a crash

UE - Niagara - Jul 29, 2019

Adding a Niagara system to a BP_Projectile in a C++ First Person Project  and then restarting it causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 744 ...

Set Component Tick doesn't work on Cascade Particle Systems

UE - Niagara - Jul 31, 2019

Changing the Component Tick Interval via Blueprints has no effect on Cascade particle system components. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P3 (CL - 7445012), 4.24 (CL - ...

Multiple Planar Reflections are not captured when forward shading

UE - Graphics Features - Oct 25, 2019

After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...

Textures become darker on BSPs when converted to a Static Mesh using Baked Lighting

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2020

A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...

FloatCurveAsset reference is lost when reopening a Struct

UE - Gameplay - Feb 18, 2020

Structs containing references to instances in the content browser of FloatCurves fail to store these data formats as default values. This was reported and tested in 4.24.2 (CL-11100242). This was r ...

Canvas Render Target 2D doesn't get alpha mask when rendering with ES3.1

UE - Platform - Mobile - Apr 23, 2020

The Alpha Mask on a Canvas Render Target 2D no longer appears when rendering with ES3.1. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 7 (CL-12759524) ...

Inventor Assembly imports incomplete or missing geometry

UE - Editor - Content Pipeline - Datasmith - Importer - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...