if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...
User's Project is crashing since converting to 4.7.2. I have attached the project itself below, but after conversations with the user and seeing pieces of the project, this issue may be related to ...
You cannot adjust the Window size to the iPhone 6 or iPhone 6 + preset Common Window Sizes in the Editor Preferences. Regression: this did not occur in UE 4.10 NOTE: This does not occur in New Ed ...
A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...
As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...
Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...
When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...
Nav mesh is still affected by a nav modifier volume when added to a sublevel and then the sub level is removed. Topdown character will not move into the space affected by Nav Modifier volume so not ...
In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...
Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...