After slicing a procedural mesh, the cap on the sliced end does not seem to be affected by lighting. This can result in the end looking dark. ...
Crash Reporter [Link Removed] User installed UE4, version 4.7.1 few days ago and I hadn't any problems with launching Unreal Editor. After upgraded the engine to 4.7.2 is getting crash every time ...
Found on: //UE4/Dev-VR CL-2967563 Screen percentage post process volumes affect rendering on the OSVR. It also renders incorrectly when affected. The incorrect effect has been logged as [Link Remo ...
Cull Distance Volumes Affecting Actors After Being Deleted. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 9428115 ...
Crashing on windows 7 when trying to create a geometry collection or opening the chaos destruction demo. Breaking on D3D11Util.cpp: Line 249 UE_LOG(LogD3D11RHI, Fatal,TEXT("%s failed \n at %s:%u \n ...
A user reported that the Window Position calculation is incorrect with Windows 7 WINVER. The source code appears to be using the calculated left value for the left side of the window, but the calcul ...
A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16. This is a regression. ...
Geometry from a Rhino 6 file is not importing correctly. When imported it has holes and tears in the mesh. The same file saved as Rhino 5 and imported looks fine. ...
There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...
The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...