image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

On Drop appears to cause update issues with widgets that are affected On Drag Enter

UE - Editor - UI Systems - Jan 3, 2017

On Drop appears to cause update issues with widgets that are affected On Drag Enter. In this example the widget only changes colors if a delay is placed in the On Drop function. The On Drop function ...

World Position Offset Only Affecting the Z-Axis when applied as a Material to a Landscape

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2016

When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'

UE - Graphics Features - Nanite - Jun 22, 2022

Nanite mesh socketed to a Skeletal Mesh is not affected by the 'Owner No See' or 'Only Owner See'. Compared this against a regular Static Mesh. ...

Scale box affects all children in a parent container widget when setting User Specified Scale

UE - Editor - UI Systems - Jul 5, 2018

When a scale box is the the first child of a container widget, setting the user specified scale to 0 will affect all other widgets in the same parent container. ...

'Open Help Url' on the 'DocumentaionLink' in templates leads to a private Youtube playlist from 4.8

UE - Content - Template - Mar 7, 2022

'Open Help Url' on the 'DocumentaionLink' in templates leads to a private Youtube playlist from 4.8 instead of more recent documentation or updated videos. ...

Xcode 8 Beta Toolchain Breaks InfiltratorDemo on AMD On 10.11.6

UE - Platform - Apple - Jul 27, 2016

InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes

UE - Rendering Architecture - Materials - Apr 19, 2022

Layer's preview weight does not have an affect on the Preview Material for Landscape Layer Blend nodes. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the preview window did g ...

Cannot Package Game for Windows from External Drive on Windows 8.1 Boot Camp Mac

UE - Foundation - Core - Dec 17, 2014

User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...

Upgrading a project from 4.7 to 4.8 will cause the character to load before the level in a packaged game

UE - Gameplay - Jun 22, 2015

After updating a project from 4.7 to 4.8 the character will be loaded first when the project has been packaged out. ...