Unreal doesn't change appearance when changing system configuration display scaling options. Editor Texts are still quite small and don't change based on the Display Scaling %. This bug also causes ...
The problem is a result of two things: UNavigationSystemV1::bStaticRuntimeNavigation being staticUNavigationSystemModuleConfig::UpdateWithNavSysCDO copying the data from nav sys CDO, including bStat ...
If you use the same AnimSequence in multiple SequencePlayers in Base AnimBP and replace asset of one of SequencePlayers by AssetOverride in Child AnimBP, the result will be reflected in the other Se ...
Bug submission from a user overseas: " On some devices (Moto G5 Plus, Moto G5 S Plus) the values are always 0 like : Tilt : 0.00.00.0 RotationRate : 0.00.00.0 Gravity : 0.00.00.0 Accleration : 0.00 ...
If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified. ...
When calling ReshapeWindow, aspect ratio is determined by dividing the new width by the new height. We could prevent a potential crash here by validating these numbers before performing the division ...
A crash occurs when trying to use the Mesh Reduction tool for the ScotsPine_01 static mesh from the Open World Demo collection. The assets from this project are usually very processor heavy due to ...
The build error is descriptive. FreeType2.Build.cs and HarfBuzz.Build.cs explicitly check if they are being used for a Unix server build and throw exceptions to prevent that. Commenting out those ex ...
Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...
When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...