GamePad input commands for multiplayer all send to player 1

UE - Gameplay - Input - Nov 20, 2014

When setup for multiplayer, all players are able to move around and control the camera with the analog sticks but button presses of all controllers only affect player 1. ...

The results of Roughness=1.0 from a constant and from a parameter are different on 4.20.

UE - Graphics Features - Sep 4, 2018

The results of Roughness=1.0 from a constant and from a parameter are different on 4.20. The static bool switch of the following material always returns 1.0. But the results are different.[Link Rem ...

Global illumination Postprocess settings doesn't affect Reflection on Mobile

UE - Platform - Mobile - Jul 29, 2019

Postprocess GI related settings look like working in 4.22 on Mobile now, but seems buggy, Not sure if it has supposed to be supported on Mobile since it has no any info in Doc or 4.22's release note ...

Linux: UI scale is sometimes not 1.0 on non-high-DPI monitors

UE - Platform - Linux - Nov 7, 2017

At the moment, UI scale is calculated on Linux from physical monitor dimensions (obtained ultimately from EDID) and not system scale. The granularity is 0.25, so scale can be 0.25, 0.5, 0.75, 1, 1.2 ...

Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)

UE - Gameplay - Jun 26, 2015

If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...

NavMesh does not update properly when "Can Ever Affect Navigation" is toggled

UE - AI - Mar 27, 2015

if I place a mesh with "Can Ever Affect Navigation" set to true, then set it to false, it will leave the NavMesh with a bugged "hole" that AI does not path around correctly (causing the "Blocked" er ...

'Affect Translucent Lighting' setting on Lights not working in Forward Renderer

UE - Graphics Features - Apr 30, 2017

The option 'Affects Translucent Lighting' for lights does not seem to have an affect objects/materials using translucency. I tested this setting in the Deferred Renderer and it works as expected. I ...

Crash opening a project (in 4.6.1) created in a newer version of the editor (4.7)

Tools - Feb 4, 2015

This crash apparently occurs when a project either created or converted into 4.7 is opened in 4.6(.1). User quotes include: "booted up project. instant crash. " "trying to open a project made in 7. ...

Incorrect restitution behavior for physical material set to 1 whereby momentum is gained during the simulation

UE - Simulation - Physics - Mar 24, 2015

Setting a restitution of 1 for a ground material and a restitution of 1 for a ball that bounces on the ground should keep the ball bouncing at the same height consecutively. Over the course of time ...

Content Browser 1 Inconsistent Behavior with Tabs

UE - Editor - Workflow Systems - May 22, 2023

"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...