Package fails for android if company name begins with a number

UE - Platform - Mobile - Apr 26, 2017

If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...

Startup Movies don't play on Oculus

UE - Platform - XR - Apr 26, 2017

Startup movies don't seem to play on OculusLoading ShooterGame on 4.15 in a standalone game from the command line plays the intro movie audio, but I just get a black screen forever and it fails to l ...

material clamps with Panner for HTML5 when texture size is not power of two

UE - Platform - Mobile - Apr 25, 2017

When launching for HTML 5 and using a texture or image that is not a power of two in size the texture does not pan correctly, instead of panning as expected, the material clamps and will remain that ...

Dynamic Material instance Does Not Return Scalar Parameter Values Array Correctly

UE - Graphics Features - Apr 25, 2017

It appears that MIDs do not return Scalar Parameter Values in an array. It will return the parameters during runtime but not in the construction script. The steps are meant to show you that you ca ...

Scroll bar shadow shows up in an empty scroll box on iOS

UE - Editor - UI Systems - Apr 25, 2017

Scroll bar shadow shows up in an empty scroll box on iOS ...

Spline Mesh With Negative Start and End Scale Has Broken Lightmap

Tools - Apr 25, 2017

When you have a negative start and end Scale for a spline mesh the resulting lightmap that gets baked for the mesh will be incorrect. ...

Project breaks if Online Subsystem plugin is disabled

UE - Foundation - Core - Apr 25, 2017

Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...

Collision does not appear to work in a packaged game after nativizing child assets

UE - Gameplay - Blueprint - Apr 25, 2017

Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...

Widget component does not update when setting widget class back to "None"

UE - Editor - UI Systems - Apr 24, 2017

Widget component does not update when setting widget class back to "None". When the widget class is returned to "None" the user can still see the previous widget in the viewport. The blueprint must ...

[Feature Request] Improve the comment on the Finterp family of functions to better explain the parameters and maybe edge cases like what happens when speed is 0)

UE - Gameplay - Apr 24, 2017

Some users are finding the result of an interp speed of 0 for the FinterpTo node to be unexpected. The reasoning expressed is that if the speed is equal to 0 that there should be no change. This would ...