Crash in packaged project when accessing a TMap that uses an enum as the key

UE - Foundation - Core - Mar 31, 2017

A packaged project will crash if a TMap that uses an enum as the key is accessed. This was also tested by launching the same project onto an Android device, which showed the same results. ...

Mesh Flicker when Two Bone IK is stretched

UE - Anim - Rigging - Mar 31, 2017

Mesh Flicker when Two Bone IK is stretched ...

Crash when using Consolas font on Android SDK 24

UE - Platform - Mobile - Mar 29, 2017

A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...

JAVA_HOME Override is not exposed in Project Settings in the Mac Editor.

UE - Platform - Mobile - Mar 28, 2017

We discovered this issue when dealing with answerhub java issues. Previously the java version came bundled with the Mac OS, so there was no ability to override. Now that it is independent, we n ...

Backspace Key not activating when working with 3D Widgets

UE - Editor - UI Systems - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

Crash when modifying BP custom event after deleting BP function

UE - Gameplay - Blueprint - Mar 24, 2017

If a BP function contains a Create Event node, deleting the function will cause the editor to crash when modifying any custom event of that BP. Regression: No - same behavior occurs in 4.14.3 Binar ...

Crash launching QAGame onto Windows

UE - Graphics Features - Mar 23, 2017

The editor is crashing when launching onto windows. This is not occurring in Main. ...

Crash occurs when a struct containing an instanced object property is used as the value for a TMap in a class that is subclassed in Blueprints

UE - Foundation - Core - Mar 23, 2017

Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...

Packaging a Project With Nativize Blueprints Enabled Fails With Setter for an Array of Classes

UE - Gameplay - Blueprint Runtime - Mar 23, 2017

Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...

//UE4/Main: Step 'Compile UE4Game Win64' - ComponentVisualizers Error

UE - Audio - Mar 23, 2017

[Link Removed]ERROR: UEBuildBinary not set up for module ComponentVisualizers ...