Crash when using Vertex painter with material including cubemap texture sampler

OLD - Anim - Jul 3, 2017

Engine crashes when static mesh have material with cube sampler in vertex painter mode. Simply DaylightAmbientCubemap_Mat have texture cube as texture sampler. This is not reproduced in 4.15 versi ...

Typo in Material Editor HeightLerp node

UE - Rendering Architecture - Materials - Jun 30, 2017

The HeightLerp node in the material editor has an input pin that reads "Transistion Phase (S)" - Transistion seems like a typo for Transition (without the second 's') ...

Texture Sample 2D Parameter not Working with WPO on Mobile Quality ES3.1

UE - Platform - Mobile - Jun 30, 2017

WPO does not accept TextureParameter2D nodes when deployed to High End Mobile. The interesting thing is that all other inputs accept Param2D, so it is not entirely clear why WPO is not working. If ...

Unable to set a Destructible Mesh Component for an blueprint instance in the level

OLD - Anim - Jun 29, 2017

Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...

The sphere in the rolling template bounces repeatedly on contact with the floor due to collision

UE - Simulation - Physics - Jun 29, 2017

Only seems to occur on the flat surface that is present on the ground when you spawn in. rolling onto other flat surfaces or placing a plane below the sphere doesn't cause the issue. It looks like ...

Package fails to load due to EditorOnly data when launched onto Mac or Windows

UE - Foundation - Core - Jun 28, 2017

LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...

Memory leak on Mac when Credits window is open

UE - Platform - Apple - Jun 27, 2017

The editor is running out of memory on Mac when the Credits window is left open. ...

Splitting a section in sequencer retains keys

UE - Anim - Sequencer - Jun 22, 2017

This might be intended but I noticed that a split section has all the keyframes that the original section had. ...

Ensure when adding more than one camera to world in VR mode

UE - Editor - Workflow Systems - Jun 13, 2017

Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line: 197] Array has changed during ranged-for iteration! Ensure occurs after dragging in multiple cameras into the world i ...

bLiveTexture is ignored in StereoLayerComponent of SteamVR

UE - Platform - XR - Jun 13, 2017

Workaround is to remove the call to GetStereoLayersDirty in FSteamVRHMD::UpdateLayerTextures() ...