[CrashReport] DerivedDataCache!TArray<unsigned char,FDefaultAllocator>::ResizeForCopy

UE - Graphics Features - Aug 29, 2017

This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. It seems to be a different issue, but the callstack sh ...

[CrashReport] UE4Editor_Core!FFileHandleWindows::Seek() [windowsplatformfile.cpp:501]

UE - Foundation - Core - Aug 29, 2017

This is common crash coming out of the 4.17 and 4.18 releases. The callstack is similar to an old unresolved import crash: [Link Removed] User Descriptionsrebuilding lightbuilding lighting from a d ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882]

UE - LD & Modeling - Terrain - Landscape - Aug 28, 2017

This is a common crash coming out of the 4.17 release. User Descriptionstrying to delete landscape related stuff A similar callstack was seen in an older issue, [Link Removed]. Source Context ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Foundation - Core - Aug 22, 2017

This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...

[CrashReport] UE4Editor_Engine!FShaderCompilingManager::LaunchWorker() [shadercompiler.cpp:1573]

UE - Graphics Features - Aug 21, 2017

This is a common and longstanding crash that has occurred since at least 4.9. The issue appears to be due to missing ShaderCompileWorker.exe in binaries, but many of these crashes occur in the vani ...

Third person character does not provide velocity in the z direction

UE - Gameplay - Player Movement - Aug 14, 2017

The Velocity in the Z direction does not change (unless the character jumps) when using "Get Velocity" on the character from the third person template. ...

Scroll bar jumps to the top of the window when changing Output Log 'Categories' checkboxes

Tools - Aug 8, 2017

When the Categories dropdown is changed in the Output Log, the scroll bar will jump to the top of the page. This does not match the behavior of using the search bar which will keep the scroll bar a ...

[CrashReport] UE4Editor_Engine!FViewMatrices::FViewMatrices()

UE - Graphics Features - Aug 3, 2017

This is a trending crash in the 4.17 previews. Unfortunately users have not provided any descriptions of their actions when the crash occurred. Source Context 464 FViewMatrices::FViewMatric ...

Selecting Don't Save when launching onto platform still gives the impression that assets were saved

Tools - Aug 2, 2017

If the user selects Don't Save when launching on to a platform, the dirtied assets appear as saved in the editor (no asterisks next to map names or asset thumbnails). This can be confusing, because ...

Copy/pasting a child and non-child in IWCE does not preserve attachment hierarchy

UE - Gameplay - Components - Aug 1, 2017

Copy/pasting a child and non-child component in IWCE will not preserve the individual attachment hierarchies of the components. It'll be based on whichever was last selected. If the child was last ...