Copy Pose From Mesh Node Does Not Preview in Sequencer

Anim - Animation - Jun 13, 2018

Copy Pose From Mesh node does not affect the animation when previewing in Sequencer. This works when played in the editor. ...

When Client Side Navigation is enabled, it is only initialized Server Side

Gameplay - AI - Jun 13, 2018

'Allow Client Side Navigation' no longer appears to register Client-side navigation in 4.20. In 4.19 the logic that was setup to check for it returns both Client and Sever Side navigation systems as ...

GetWorldTimerManager() function can crash if called when no valid World is present

Gameplay - Jun 13, 2018

A crash can occur within GetWorldTimerManager() if the function is called when no valid World is present. It is not necessarily intuitive to have to make sure that GetWorld() will not return a nullp ...

Blueprint Diff tool does not mark changed properties as having been changed if they are in a custom nested category

Gameplay - Blueprint - Jun 12, 2018

The Blueprint Diff tool does not highlight properties that have been changed from a previous version of the Blueprint if those properties are contained in a custom nested category. REGRESSION: No. ...

Changing the Level Streaming method will remove Levels from folders they were placed in

Tools - Jun 12, 2018

Changing the Level Streaming Method of a Level thats inside of a folder will remove it from the folder. Occasionally once all Levels have been removed from a folder, the folder will delete itself. ...

Auto Compute LOD Distance doesn't properly change screen sizes

Rendering - Jun 12, 2018

Auto Compute LOD Distance doesn't properly change screen sizes. The screen size for each LOD will be exactly the same regardless of the mesh you use with generated LODs. Working as expected in 4.19 ...

Point lights with source length building static or stationary lighting will build incorrect shadows on movable objects

Rendering - Jun 12, 2018

Adding source length to a point light that is set to stationary or static will cause shadows to build incorrectly on movable objects. Working as expected in 4.18 CL# 3832480 Found in 4.19 CL# 4033 ...

Billboard appears darker on Mobile preview than in editor

Platform - Mobile - Jun 11, 2018

When playing in mobile preview or on the mobile device. The color is darker than what is seen in the editor. ...

Spawned particles on the surface of a static mesh in Niagara get offset if the actor is anywhere but the world origin

Rendering - Niagara - Jun 11, 2018

Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin.  Working as expected in 4.19 CL# 4033788 Found in ...

The order of Actors assigned to a Physics Constraint affects the simulation

Physics - Jun 8, 2018

The order in which actors are listed on a physics constraint affects the physics simulation. This should not make any difference in how the physics are simulated. Regression?: No This occurred in ...