Paper2D Tilemap doesn't render tiles correctly when more than one layer is added.

UE - Graphics Features - Apr 3, 2019

Regression as of 4.22. When creating more than one layer in a Paper2DTilemapAsset, the tiles will not render correctly in the second layer. Please see the attached gif for an example. ...

Instances Created From Merge Actor Have Corrupt Lightmaps

UE - Graphics Features - Jun 6, 2019

Instances Created From Merge Actor Have Corrupt Lightmaps. Working as intended in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 6574378 and 4.23 CL# 6842436 This is a regression. ...

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled

UE - LD & Modeling - Terrain - Landscape - Apr 8, 2019

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

ARKit - ARKitCameraMaterial crash

UE - Platform - XR - Apr 12, 2019

Spawning an object with ARKitCameraMaterial will now crash the app. Tested with 2nd Gen iPad Pro (A1701) Verified in 4.23 MAIN @ CL 5806859 (Needed to install from IPA) ...

Niagara Crash After Adding More Than 20 Emitters to a System

UE - Niagara - May 24, 2019

The Editor will crash after adding more than 20 Emitters to a system. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 6574378, 4.23 CL# 6599617 ...

Materials Draw through a HUD blueprint do not update when collections Parameter are used

UE - Graphics Features - Apr 8, 2019

Materials applied via HUD do not appear to update when collection parameters are changed for the applied material ...

[CrashReport] UE4Editor-D3D12RHI!FD3D12Viewport::PresentChecked(int) [D3D12Viewport.cpp:492]

UE - Rendering Architecture - RHI - Mar 29, 2019

Callstack is garbage past D3D12 calls but logging for visibility. Generated from CrashReporter ...

Max Draw Distance Can't Be Set Again Until Set Back to Default

Max draw distance cannot be changed to a higher value than it is first set, until you reset it back to default. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4369336, 4.21 CL# 4516095, ...

Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows

UE - Platform - Mobile - Feb 20, 2019

Packaging for iOS Distribution from Windows using Remote Compile results in a failure during the signing portion. This seems to be caused by a hardcoded "false" for a property that is used to determ ...

Spawning a poseable actor with delay crashes

OLD - Anim - Apr 5, 2019

Spawning a poseable actor with a delay causes the Editor to crash. ...