Eye Adaptation Material Node Only Functions in Surface Material Domain

UE - Graphics Features - Apr 24, 2019

The Eye Adaptation material node only functions in Surface Material Domain. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 6074473 ...

Using CTRL+W to duplicate multiple components of an actor at once trips an assert

UE - Gameplay - Blueprint - Apr 24, 2019

Attempting to duplicate multiple child components results in an assert being thrown.  ...

Crash when deleting mesh instances of a HISM component

UE - World Creation - Worldbuilding Tools - Foliage - Apr 24, 2019

When trying to delete an existing (and saved) mesh instance from a Hierarchical Instanced Static Mesh component the Editor crashes due to a failed assertion, however clearing all instances does not ...

Editor crashes when adding a parameter to a material when using Forward Shading and DX12

UE - Graphics Features - Apr 24, 2019

Setting the default RHI for Windows to DX12 and enabling Forward Shading results in a crash when adding a texture sample parameter to a material. Found in 4.22 CL# 5660361 and 4.23 CL# 6074473 Wor ...

Sequencer - Pressing Add Key on Rotation-Yaw increases the key value exponentially

UE - Anim - Sequencer - Apr 24, 2019

Not a critical bug but add unnecessary workload since the user found himself constantly checking Yaw values. ...

Assess visual lag of the new UV access nodes for pass through camera materials on AR platforms

UE - Platform - XR - Apr 23, 2019

When testing [Link Removed], there seemed to be some visual lag in the passthrough nodes, when compared to the camera feed.  Was not able to test due to [Link Removed] (which is really just a differ ...

HISM Rotated Instance is Culled Whenever its Pivot Moves Out of Camera View

UE - Graphics Features - Apr 23, 2019

HISM rotated instance is culled whenever its pivot moves out of camera view.  Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 6037269 ...

Struct does not appear to save changes after compiling and saving it resets to null

UE - Gameplay - Blueprint - Apr 23, 2019

When making a change to a struct that is used in a blueprint some assets do not appear to save changes. Additional notes: Using the Reload option (Right click struct > Assets actions > Reload) app ...

The build configuration for the Live Coding Console project in Visual Studio can be reset to an incorrect configuration if the project files are regenerated

UE - Foundation - Cpp Tools - Live Coding - Apr 23, 2019

Generating Visual Studio project files can reset the configuration for the Live Coding Console project to an incorrect configuration. The Live Coding Console needs to be built for Development, but s ...

Black Lines on Meshes with Ray Traced Global Illumination Enabled

UE - Graphics Features - Lumen - Apr 22, 2019

Black Lines on Meshes with Ray Traced Global Illumination Enabled.  Found in 4.22 CL# 5660361 and 4.23 CL# 6037269 ...