Crash after removing frames in recorded animation

OLD - Anim - Aug 26, 2020

Crash after removing frames in recorded animation.  Reported in version 4.25.3 (CL-13942748) and tested in versions 4.24.3 (CL-11590370) and 4.25. Working as expected in 4.24.  ...

Blueprint Macro Libraries based on Actor cannot be reparented to Object

UE - Gameplay - Blueprint - Jul 13, 2015

Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...

Unable to create Texture 2D Array asset in the Content Browser

UE - Graphics Features - Nov 15, 2019

The Content Browser is unable to create Texture 2D Array assets from the asset action UI. Tested in 4.24 (CL - 10091930), 4.25 (CL - 10236406) ...

Assets Jitter When Selected In Editor

Tools - Mar 4, 2020

When you are selecting an asset in the editor it jitters a little bit until unselected. Found in 4.25.0 Preview 1 CL#11723679 Reproduced in 4.26.0 Main CL#11724764 ...

"Restore Open Assets Tabs on Restart" Doesn't Reopen Asset Tabs

Tools - Dec 16, 2019

Enabling "Restore Open Assets Tabs on Restart" doesn't reopen asset tabs when opening a project . Found in 4.24 CL#10570792 Reproduced in 4.25 CL#10719465 ...

Niagara Particles in Mesh Shape Don't Render in Scene or Editor Preview

UE - Niagara - Dec 19, 2019

Niagara particles aren't rendered in the Niagara Editor Preview or the scene when an emitter is in it. Found in 4.24.1 CL#10756747 Reproduced in 4.25 Main CL#10808197 ...

The Radial Blur Shader Doesn't Look Correct With Raytracing Translucency Enabled

UE - Graphics Features - Lumen - Jan 21, 2020

The Radial Blur shader doesn't look correct with ray tracing translucency enabled. Found in 4.24.1 CL#10757647 Reproduced in 4.25 Main CL#11050671 ...

Ambient Occlusion decals ignore Receive Decals setting on meshes

UE - Graphics Features - Feb 13, 2020

Adding an ambient occlusion decal material to a decal affects objects with "Receives Decal" disabled. Tested in: 4.23.1 CL#9631420 4.25 CL#11341939 ...

Atan2() missing from Math Expression node

UE - Gameplay - Blueprint - Feb 11, 2020

Using the math expression Atan2(y,x) inside of a math expression node results in an error.  Tested in:  4.23.1 CL#9631420 ,  4.25 CL#11341939 ...

Custom Launch Profiles lose selected projects after first re-open of the editor

Tools - Jan 2, 2020

Selected project resets in a custom project launcher profile only after the first time restarting the editor.  Tested: 4.24.1 CL#10757647 4.25 CL#10873002 ...