ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...

fbx Importer: Make sure the user has more feedback on the automatic import framerate

UE - Editor - Content Pipeline - Import and Export - Oct 4, 2021

If a user import a lot of animation in one fbx, the logic that compute the automatic framerate can diverge and hit a very high value. The maximum sample rate is 1920Hz which is very high,. The user ...

Display Blueprint Added Components on subobjects with meta = (ShowInnerProperties)

UE - Gameplay - Blueprint Editor - Sep 28, 2021

Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Gameplay - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

When the value of the TMap variable of the child blueprint is changed and compiled, it will restore to the default value of the parent blueprint.

UE - Gameplay - Blueprint - Sep 1, 2021

For TMap variables of type struct created in blueprint, if change the default value in child blueprint and compile, it will restore to the default value of the parent actor. This problem does not o ...

Unused parameters listed as used but "found in none"

UE - Graphics Features - Aug 30, 2021

In material instances with the parent material depicted in the attached image I expected "Param" to be considered as unused since it's attached to Opacity and it's not used (ie not attached to outpu ...

iOS: Holding Backspace Does Not Delete Multiple Characters on UMG Text

UE - Editor - UI Systems - Slate - Aug 24, 2021

The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...

Using "Windows + Up Arrow" does not work before clicking window or change inputmode to UI or GameAndUI

UE - Editor - UI Systems - Aug 19, 2021

"Win and Up Arrow" is shortcut for changing to fullscreen mode, but it does not work properly before clicking window or change input mode to UI or GameAndUI. probably, Win API caused this issue, an ...

Copying and pasting event tracks will break endpoint bindings

UE - Anim - Sequencer - Aug 6, 2021

See linked UDN for more info. There appears to be an issue with mismatching parents when copying causing this to fail. ...

DefaultEditor.ini dirtied when UpdateSingleSectionOfConfigFile is called for an object containing an array property

UE - Foundation - Core - Aug 5, 2021

Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...