TextRenderComponents exist on editor dedicated server instances

UE - Networking - Aug 3, 2021

It seems as though TextRenderComponents are not intended to exist on dedicated servers. In BaseEngine.ini, they are explicitly excluded: "+ClassesExcludedOnDedicatedServer=TextRenderComponent" This ...

Crash when adding a streaming level to the world through Python

UE - World Creation - Worldbuilding Tools - World Composition - Aug 3, 2021

When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...

A node in function run even if disabling compile of the node

UE - Gameplay - Aug 3, 2021

Disabling BP node will function properly in event and macro, but it does not work in function. ...

Realtime Rendering toggle disabled after using Cloth Painting

UE - Simulation - Physics - Character - Jul 29, 2021

After finishing cloth painting, the ability to toggle Realtime Rendering in the viewport is greyed out. Additionally, the Disable Realtime Override button doesn't seem to have any effect. This probl ...

[Submix][Recording] - Existing Sound Wave to Overwrite option has no effect

UE - Audio - Submixes - Jul 29, 2021

This is an old bug that looks like it never made its way into JIRA. Adding for documentation.  ...

Making a Movie Scene Section Parameters struct in Blueprints will use the incorrect Can Loop values

UE - Gameplay - Blueprint - Jul 26, 2021

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node.  You can work ar ...

Translucent materials appear in all stencil layers when rendered in the Movie Render Queue

UE - Anim - Sequencer - MRQ - Jul 22, 2021

No matter how many passes there are translucent objects will appear in all of them. A notable case is particles, as their materials are often translucent. Using masked materials is a possible workar ...

Mobile Previewer: Content Scale Factor 0 Issues

UE - Platform - Apple - Jul 13, 2021

There are several reported issues with Save Zones displays in the mobile previewer when the Mobile Content Scale Factor is set to 0.  When MobileContentScaleFactor is set to 0 a couple things hap ...

Static mesh components spawned in the UCS along a spline require lighting to be rebuilt after a map reload.

UE - Gameplay - Components - Jun 17, 2021

Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a ...

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints (FObjectInitializer::SetDefaultSubobjectClass)

UE - Gameplay - Blueprint Compiler - Jun 10, 2021

Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.  ...