TeleportTo result with Chaos is different from PhysX

UE - Simulation - Physics - Jun 25, 2021

The result with Chaos is not wrong, rather it returns a correct correction vector, that vector is perfectly horizontal to the teleport buried against the landscape mesh. Therefore, teleportation wil ...

Chaos : Crash when destroying part of Geometry collections clustered by AnchorField

UE - Simulation - Physics - May 10, 2021

Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...

Assertion with Geometry Collection when play in simulate mode

UE - Simulation - Physics - Destruction - Feb 5, 2021

Error message:Assertion failed: !HasAttribute(Name, Group) [File:D:\CHAOS\Engine\Source\Runtime\Experimental\Chaos\Public\GeometryCollection/ManagedArrayCollection.h] [Line: 121] ...

Crash on adding new element to ChaosCacheCollection if ChaosCacheCollection is open in editor

UE - Simulation - Physics - Destruction - Dec 11, 2020

More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...