VR preview is grayed if the editor is started with the Oculus turned off

UE - Platform - XR - Mar 23, 2015

If the editor is started up and the Oculus is not turned on. The VR mode will be grayed out and unavailable until the editor is restarted with the oculus on. ...

Console Command 'ModifySoundClass' is Unrecognized

UE - Audio - Mar 23, 2015

When running a game in the editor and using the Command Console 'ModifySoundClass', the console returns saying the command is unrecognized. It is my understanding, that even if you do not create ne ...

Duplicate "ghost" widgets are created when wrapping multiple widgets with a vertical box (From the Hierarchy panel)

UE - Editor - UI Systems - Mar 23, 2015

If the user selects multiple widget within the hierarchy panel and then right clicks > Wrap with > Vertical box this will create an extra set of the widget that were selected. These widgets will hav ...

Splitting a struct in an Anim Blueprint does not work

OLD - Anim - Mar 23, 2015

In an Anim BP, splitting the transform structs of a Transform (Modify) Bone node causes the node to be come non functional. Transform components must be combined in order for the node to work. EX ...

APEX Destruction works in the Mobile Preview window

UE - Platform - Mobile - Mar 23, 2015

APEX destruction renders when using the Play > Mobile Preview. ...

Material Parameter Collections must be reassigned to access new parameters

UE - Gameplay - Blueprint - Mar 23, 2015

To access newly created parameters in a Material Parameter Collection via the Set Scalar Parameter Value or Set Vector Parameter Value nodes, you must reassign the Collection to the node. Also Repr ...

Particle Position Node in Material Editor returning incorrect results on Mac

UE - Graphics Features - Mar 20, 2015

Also Reproduced on Main, Promotable-CL-2484152 Particle Position WS Node is returning incorrect results with the following Material Setup on a Mac: [Image Removed] ...

UMG animations do not play on 3D widgets when using events that fire off after event construct

UE - Editor - UI Systems - Mar 20, 2015

If the event that is used to start the animation was not done so during the construction of the widget, the 3D widget will not animate. An example: Using a button to activate an animation will not w ...

HideCategories() property is not held when the editor is closed

UE - Gameplay - Blueprint - Mar 20, 2015

Setting a UCLASS() macro with the "HideCategories" property will updated after a hot reload but after closing /reopening the editor the hidden category will be visible again. ...

Changing between multiple Streams that are contained within an array does not work

UE - Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...