Cannot import multiple assets to content browser at once on Linux

UE - Platform - Linux - Apr 9, 2015

When importing assets in the content browser only one asset can be selected at a time. Ctrl+LMB does not select more than one asset. Shift+LMB does not select a group of assets. ...

Change GetDisplayName to same behavior in all builds.

UE - Gameplay - Apr 9, 2015

Edit MattK: The display name is different when running PIE through the editor. This sort of inconsistency seems wrong. We should probably not ever be using the display name. Spaces are removed fro ...

Actor loses initial values when packaging for windows

UE - Gameplay - Blueprint - Apr 9, 2015

A user is experiencing a loss of information from an actor in the packaged version of the game that they are working on. The Child is set to true in the editor and the parent is set to false. When t ...

Flipping faces on a brush affects all other brushes

UE - LD & Modeling - Modeling Tools - BSP - Apr 9, 2015

Flipping faces on a brush affects all other brushes Subtractive brushes will have their internal faces show if enough additive brush faces are flipped. If the faces of a subtractive brush are flip ...

Widgets always come in to viewport with a zorder of 0 after being removed and added back

UE - Editor - UI Systems - Apr 8, 2015

If a widget is removed from parent and then gets added back to the screen later it will come in with a zorder of 0. ...

The "Wrap Box" widget does not update the position of it's children when a widget's visibility is set to "collapsed"

UE - Editor - UI Systems - Apr 8, 2015

If a user collapses a button that is inside of a wrap box widget the other buttons inside that wrap box will not adjust their positions to compensate for the missing button. In other widgets collaps ...

HDRI reflections on HTML5 not Rendering Correctly

UE - Platform - Mobile - Mar 4, 2015

"No problems. The HTML5 output works also without any problems with Firefox Nightly 64 Bit. But with the Firefox 32 Bit (Nightly) I get these graphic errors." Only occurring in 32 bit versions of p ...

Crash on play if Oculus DK2 is on in Direct HMD mode

UE - Platform - XR - Feb 6, 2015

EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...

Thumbnails for child blueprint are not updated after changing a component in child blueprint

UE - Editor - Content Pipeline - Content Browser - Jan 21, 2015

Thumbnails for child blueprint are not updated after changing a component in child blueprint ...

Unable to import GrayScale Textures

UE - Editor - Content Pipeline - Import and Export - Nov 7, 2014

Reported by Twitter user, "Does #UE4 seriously not support importing greyscale textures anymore?" ...