Private functions can be called in other blueprints

UE - Gameplay - Blueprint - Nov 2, 2015

Private functions within a blueprint can be called from other blueprints. A warning does appear but the function is run despite this warning. ...

Blueprint Doesn't Show Components Added at Runtime

Tools - Nov 2, 2015

When a custom component is added at runtime, it does not show up in the details panel when you select the blueprint that it has been added to. Found in 4.9.2 binary. Reproduced in 4.10 Preview 3 a ...

Custom Component Being Added to Wrong Target Blueprint

UE - Gameplay - Components - Nov 2, 2015

When attempting to add a custom component to a blueprint at runtime using the Add Component function, if you give the component an exposed variable, it will ignore whatever target you specify and ad ...

Component tags do not register on actors

UE - Gameplay - Oct 30, 2015

Component tags do not register when checked within blueprints. ...

Crashreporter.exe does not appear in packaged projects

UE - Foundation - Core - Oct 30, 2015

Crash Reporter does not get packaged with development build projects when they have "Include Crash Reporter" set to true in packaging options. ...

Decals Do not Render in Orthographic Lit views

UE - Graphics Features - Oct 30, 2015

Decals do not render in any view other than Perspective. This is also true for orthographic projections. ...

Adding widget to viewport on code overlap event causes the editor to crash when opening child blueprint

UE - Editor - UI Systems - Oct 30, 2015

Setting a UMG widget to be added to viewport when a volume is overlapped though code and creating a blueprint of this class causes the editor to crash when the blueprint is opened if the BP has a st ...

With Use Fixed Frame Rate turned on, time-based elements of the Editor appear to operate at incorrect rates.

Tools - Oct 29, 2015

Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...

Capsule component Shape values can be glitched inside of Actor class bp

UE - Gameplay - Components - Oct 29, 2015

Capsule component Shape values can be glitched inside of Actor class bp This effects 4.9.2 and 4.10 Preview 3, however it is working properly in 4.11-2736016 User Description: Alright, so the Cap ...

Disabling the oculus rift plugin but no the Oculus input or Oculus Library will cause a crash

UE - Platform - XR - Oct 29, 2015

If the user disables the oculus rift plugin without disabling the oculus input and oculus library plugins the project will crash on opening. ...