Blueprint macros with wildcard arrays fail to compile when nested

UE - Gameplay - Blueprint - Oct 2, 2015

If a user makes a macro with a wild card array and then nests it inside of another macro. The wild card array will throw the following error. This can also happens with a StandardMacro like For Each ...

Using SetAllBodiesBelowSimulatePhysics causes the simulating bones to ignore constraints and collision between bodies

UE - Simulation - Physics - Oct 2, 2015

When using SetAllBodiesBelowSimulatePhysics to simulate physics for multiple bones, all of those bones ignore constraints and collision between other bodies on the same skeleton. ...

Decimal point does not show up for a spin box when using virtual keyboard on Android devices

UE - Editor - UI Systems - Oct 2, 2015

When the user clicks on a spin box and then goes to change it on a mobile device. The decimal point does not show up. This can make it hard to determine were exactly the decimal point will show up i ...

Expanding a Parent Folder, Opening a Child Folder, and Collapsing the Parent Folder Displays All Assets

UE - Editor - Content Pipeline - Content Browser - Oct 2, 2015

In the content browser, expanding a parent folder, selecting one of its child folders, and then collapsing the parent folder will cause all of the assets to display in the content browser, including ...

Canceling the Color Picker while modifying Curve Editor colors Moves Transforms Curves

If the user presses 'Cancel' when modifying colors using the Color Picker within the Curve Editor, the curves points are all transformed. Issue is reproducible in the below engine versions: 4.8.3 - ...

Sounds Triggered on Android playback 3 times in quick Succession

UE - Audio - Oct 1, 2015

Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...

Cannot click widget components with "Use Mouse for Touch" enabled

UE - Editor - UI Systems - Oct 1, 2015

Users cannot click widgets components when the user has enabled "Use Mouse for Touch" ...

Linux engine cannot build in directory with one character long name

UE - Platform - Linux - Oct 1, 2015

The editor fails to build with a "String index out of bounds" if located inside root folder that is only one character long. Have not reproduced internally. ...

Keep Simulation Changes Not Saving Values After Physics Simulation

UE - Gameplay - Blueprint - Oct 1, 2015

Simulating your level and then attempting to use the Keep Simulation Changes option on an actor that has simulated physics gives the No Properties Copied error. Occurs in 4.9.2 binary and Main CL ...

Morph Targets flicker Randomly in Slave Mesh

OLD - Anim - Oct 1, 2015

When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...