LLM "graphics" in DX12 is always 0

UE - Graphics Features - May 9, 2022

Some fractured meshes do not retain their original normals after fracture

UE - Simulation - Physics - Destruction - May 6, 2022

Fractured meshes with weird Normals/Reflections. You will see weird normals / reflections on the surface, seems each fracture piece has it's own reflection angle. Repro rate: 3/3 Tested this in // ...

Unified source control cancel operation

UE - Editor - Workflow Systems - May 6, 2022

When switching source control settings from the Source Control button and toolbar, the same operation produces different results. Licensees have requested that the behavior should be consistent. Tw ...

FPackedRGBA16N is divide by 32768 twice in NEON/FPU

UE - Platform - Mobile - May 6, 2022

BloomIntensity is applied twice on mobile

UE - Platform - Mobile - May 6, 2022

Play Sound 2D Blueprint Start Time doesn't work

UE - Audio - May 5, 2022

Setting the Play Sound 2D start time after 0.0 will not apply when a input event is triggered, The sound will always play at the start.  This does not occur in 4.27 ...

Composite Decorator Graph nodes are not updating titles when changes are made to the properties of a node

UE - AI - BehaviorTree - May 5, 2022

Composite Decorator Graph nodes are not updating titles. Upon closing and reopening the Composite Decorator Graph, the nodes do refresh to their properly set title. Repro Rate: 3/3 Tested this in ...

Client is unable to Server Travel with the host when Seamless Travel is disabled

UE - Networking - May 5, 2022

Client is unable to Server Travel with the host when Seamless Travel is disabled. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the client is able to join in, it is a regress ...

Ensure tripped: "Template Mismatch during attachment."

UE - Gameplay - Components - May 5, 2022

Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package

UE - Simulation - Physics - May 4, 2022

Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package. This does NOT occur if you play in editor. Repro Rate: 4/4 Teste ...