USplineComponent::FindLocationClosestToWorldLocation does not function correctly with non-uniform scale

UE - Gameplay - Components - Jul 19, 2022

Licensee reports incorrect results with FindLocationClosestToWorldLocation when used with non-uniformly scaled spline components. ...

Show 3D Widget Label in Wrong Position when using Display Text Scaling

UE - Editor - Workflow Systems - Jul 12, 2022

When using Windows Text Scaling values that are not 100%, 3D widget labels are offset from the widget.  [Image Removed] ...

[Audio Import] - Cue Points are stripped on import on 24-bit wave files

UE - Audio - Jul 12, 2022

When importing wav files with a higher bit depth than 16, any cue points on the file are stripped.  ...

Reparenting an actor BP to EditorUtilityActor does not give access to editor utility nodes

UE - Gameplay - Blueprint Editor - Jul 11, 2022

Ran into this while answering a UDN. A user was expecting to find the blueprint functions available to Editor Utility Blueprints after reparenting their actor to EditorUtilityActor. I confirmed that ...

Can not affect "r.SetRes" command in editor new window

UE - Foundation - Core - Jul 11, 2022

When playing in "New Editor Window" mode, entering the r.setres command does not change the screen size. This worked in UE4.27, but no longer works in UE5.0. ...

nDisplay failed to launch with a user name account which contains non-ASCII chars

UE - Virtual Production - Tools - Switchboard - Jun 30, 2022

When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - World Creation - Worldbuilding Tools - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...