Marking as a regression as this issue does not occur in 4.25.4 ...
Assertion is thrown when connecting a Vertex Interpolator nod to PerInstanceCustomData node to the Result node. ...
Deferred decal does not appear if GTAO is enabled. ...
When enabling the option for Cast Shadow as Masked in the Material for a translucent object the shadow is no longer baked when building lighting. Using Stationary or Static Lighting will give the sa ...
Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed]) If rebuilding the Nanite data, the bug gets fixed until the user sta ...
On certain assets, specular element is showing lines on an asset. [Image Removed] I have attached a Maya and FBX file of an asset which demonstrates this issue. ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
Decals when rendered on a mobile device or via mobile preview will ignore the receives decal flag. In Editor:[Image Removed] Mobile Preview:[Image Removed] ...
Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash. ...
Actor Soft References which have been set in the class defaults (not set per instance) don't seem to get the PIE path fixup when they're private. Toggling the property as private and public shows d ...