Blueprint Static Meshes lose Vertex color information in Standalone/Release

UE - LD & Modeling - Modeling Tools - Mesh Editing - Sep 21, 2018

In the editor, vertex information can be painted on static meshes that are part of a blueprint. When testing by playing in “Selected Viewport” the painted vertex information is correctly saved and d ...

[Feature Request] Publish Property "Clear Color" of TextureRenderTarget2D to Editor

Tools - Feb 20, 2018

Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be  ...

The VertexInterpolator connected to a Normalize node, input into BaseColor results in black Mesh LOD Coloration

UE - Rendering Architecture - Materials - Nov 16, 2021

It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the mate ...

Color space transform in the UI composition is incorrect on DX12 HDR (r.HDR.UI.CompositeMode=1)

UE - Graphics Features - Jun 11, 2021

Color space conversion in the UI composition is incorrect on DX12 HDR. In the main() function In CompositeUIPixelShader.usf, you can see the following color space transform.// sRGB -> RRT -> ODT ...

Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white

UE - Gameplay - Aug 4, 2016

When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors

UE - Graphics Features - Apr 16, 2019

SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...

State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...

Crash when applying Post Process SceneTexture and VertexInterpolator as emissive color

UE - Graphics Features - Jun 22, 2021

When selecting apply after connecting a Post Process SceneTexture and a VertexInterpolator into the emissive color node a crash occurs. This issue is occurring in Binary //UE5/Release-5.0-EarlyAcce ...

DestructibleMesh does not correctly effect vertex color of material.

UE - Simulation - Physics - Destruction - Oct 10, 2017

Destructible Mesh does not correctly affect vertex color. ...

The vertex color view mode in the vertex painting editor mode ceases to work when the project setting "Extend default luminance range in auto exposure settings" is enabled.

UE - Graphics Features - Dec 31, 2019

When "Extend default luminance range in auto exposure settings" is enabled, the Color View Mode in the vertex painting editor mode ceases to work and without any warning to the user. ...