[Windows 10] Hitting the Windows key while in fullscreen summons an invisible but still interactive Start menu

Tools - Feb 1, 2018

On Windows 10, pressing the Windows key in a fullscreen UE4 application summons the Start menu beneath the application. However, the Start menu still receives input, which can cause applications to ...

Oculus NetDriver Regression/Fix

UE - Platform - XR - Oct 26, 2019

From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...

Fix support for compiling editor in monolithic

UE - Foundation - Cpp Tools - UnrealBuildTool - Jul 1, 2016

Some licensees have reported good results compiling the editor in monolithic configurations - startup times are noticably shorter. I believe there are a number of things that need fixing up across t ...

Cloth simulation breaking after scaling > 10

UE - Simulation - Physics - Character - Jan 4, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Simulation appears to work fine when scaled by 10, but any higher and it starts to mis ...

Fix UMovieSceneSequence::FindPossessableObjectId for child bindings

UE - Anim - Sequencer - Nov 28, 2022

Calling UMovieSceneSequence::FindPossessableObjectId with a guid that relates to a child binding does not work correctly because it just goes through the binding references and calls LocateBoundObj ...

Can't clear AnimBp reference from an old asset(4.10 or before) with a skeletalMeshComponent

OLD - Anim - Mar 2, 2017

When using an older asset(4.10 or before) with a skeletalMeshComponent in a newer engine version, a reference for the original AnimBP remains after changing the mesh component's Anim Class. ...

AttachRootComponentToActor being used over a network can cause an Ensure (previously an Assertion) to be triggered.

UE - Gameplay - Jan 11, 2016

This is a continuation of [Link Removed]. The previous ticket changed an Assertion to an Ensure in order to stop a crash from occurring, and stated that a more complete fix would be coming in 4.10. ...

Setting Fixed Frame Rate Prevents Particle Collision In PIE, Standalone, and Packaged Game

UE - Graphics Features - Oct 12, 2016

If you set the project to use a fixed frame rate, particle collision no longer works. ...

iOS 10 uses iPhone Retina iOS6 App Icon for settings icon

UE - Platform - Mobile - Sep 13, 2017

Tested on an iPhone6+ on OS: 10.3.3 I changed all of the icons to custom images and the iPhone Retina iOS6 App Icon is what was used for the Settings icon ...