Closing a project using the red X will cause a signal 11 error in the terminal after the project closes. ...
When upgrading a project to 4.11, Sound Cues placed in the level with the 'Attenuation' override node no longer playback as expected. This issue was a bit weird when testing because the user report ...
Turning on the Use Fixed Frame Rate option for a project causes time-based elements of the Editor to operate at incorrect rates. ...
Physics Constraint angular visualization are missing in 4.11 This is a regression User Description: Since 4.11 angular constraints of the physics constant are not shown in the viewport. In 4.10 ...
Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...
T.MaxFPS not restored when exiting PIE while Fixed Frame Interval Playback is enabled Regression: YES Directly related to CL:3365017, it would seem. Broken: 4.16 Worked: 4.15 ...
If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...
Fix Up Redirectors does not affect redirectors within renamed folder. ...
"Play Rate" below 1 and "Force Fixed Frame Interval Playback" causes choppy renders. This was explained by Max on Answerhub to the user, but this seemed like something that should be bugged and loo ...
https://forums.unrealengine.com/showthread.php?61511-A-few-questions-in-regard-to-texture-compression-reflections-and-deployment&highlight=powervr This code was added back on 8/2013, changelist 178 ...