Fix PrimitiveComponent overlap indirection

UE - Simulation - Physics - Sep 27, 2016

When doing overlap tests in PrimitiveComponent, UWorld->ComponentOverlapMulti is used. The callstack for that ends up looking like this (callstack is inverted, highest level on top): UWorld::Compo ...

Niagara Mesh Renderer causes GPU hang on IOS 13.4.1

UE - Platform - Mobile - Sep 20, 2022

iOS Launch On does not copy content to iOS/TVOS 13 devices

UE - Platform - Mobile - Aug 12, 2019

DeploymentServer fails to transfer the files LogPlayLevel: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: Running: F:\UE4-Release-4.23\Engine\Binaries\DotNET\IOS\DeploymentServer.exe ...

Directional Stationary lighting does not shadow properly in 4.13

UE - Platform - Mobile - Sep 23, 2016

This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...

Fix AGameModeBase::GetGameSessionClass

UE - Gameplay - Dec 5, 2016

AGameModeBase::GetGameSessionClass wasn't properly returning the set GameSessionClass. ...

Fixing a Blueprint's compilation error after editor reload causes instances to lose transform

UE - Gameplay - Blueprint - Feb 23, 2023

Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled. ...

Pasting timeline components into another actor and then choosing "cancel" on fix self context function references results in a broken state

UE - Gameplay - Sep 13, 2021

upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue was reproduced. Regression - No ...

Instanced meshes velocities fix

UE - Graphics Features - Sep 21, 2016

"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...