setting GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...
The licensee has provided a recommended fix for this issue. Please see the UDN. ...
User reports that the issue fixed for ODIN-6308 still occurs for InstancedStaticMeshes. ...
Customer provides details, including a fix for the problem. See UDN post attached. ...
Ensure occurs opening TM-ShaderModels in DirectX10. This does not occur in 4.16.2 ...
Renaming folders is not case-sensitive Previously fixed in 4.12, re-appeared ...
The issue is already fixed in UE5 by CL 14368553. This Jira is created for cherrypick into UE4 ...
Licensee is using a modified engine but has a workaround, we need to verify that the same doesn't happen in vanilla UE4 and fix if it does. ...
The alpha channel seems to be offset in the x and y by 1024 pixels this has been fixed and attached for analysis. ...
Previously packaging caused a crash with this system. This was fixed, but now the system is no longer visible when packaged. ...