Get User profile does not appear to be returning the correct values

UE - Platform - XR - Oct 2, 2017

Get User Profile does not appear to be returning the correct values. Player height always returns as 0.0 and IPD always returns as 0.064. Regression: Yes This issue did NOT occur in 4.16 ...

Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy

OLD - Anim - Feb 13, 2017

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 633] Array index out of bounds: 68 from an array of size 68 Source Context: 733 734 Extrac ...

Fix SourceLength to be tangent to spot light axis

UE - Graphics Features - Mar 4, 2015

Android audio is still audible at 0 volume

UE - Audio - May 4, 2015

Android audio uses -30 dB as minimum volume but it should be lower. ...

Fix pause flags when recycling sound sources

UE - Audio - Dec 12, 2016

Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...

Custom event parameter set to 0 by default

UE - Gameplay - Blueprint - Aug 14, 2017

Default parameters do not appear to be retained for custom events. This was tested in 4.17 and the issue does not occur in 4.16. Appears to be a regression ...

C4D Mograph not working in 4.24.0

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 16, 2019

A customer is reporting that C4D mograph support is broken in version 4.24. C4D file added under [Link Removed] folder in: [Link Removed] ...

Negative scale with non 0 rotation doesn't work.

UE - Simulation - Physics - Jul 28, 2020

HeaderMarkForPacketInfo.GetNumBits() == 0 when closing NetConnection during Tick

UE - Networking - May 12, 2021

Licensee reported getting this error on PS4 after losing internet connection or putting the console into rest mode. See linked UDN for callstack. The NetConnection calls Close during its Tick, due ...