Crash when casting to owner from AnimGraph

OLD - Anim - Sep 6, 2016

Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...

[CrashReport] UE4Editor_Engine!FPointerToUberGraphFrame::~FPointerToUberGraphFrame()

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred, however the callstack is very similar to [Link Removed] ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - Foundation - Core - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

OLD - Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Inconsistent ListView entry sizes can prevent the ListView from being scrolled to the bottom

UE - Editor - UI Systems - Slate - May 4, 2022

Since the contents of a ListView are virtualized, the ListView estimates the size of the scroll box's contents based on the on-screen elements. This can lead to some situations where DistanceFromBot ...

Target Rotation of Physics Handle doesn't register and can't be manipulated on tick

UE - Gameplay - May 26, 2016

Target Rotation of Physics Handle doesn't register and can't be manipulated on tick User Description: I mentioned some versions before that rotation of Physics Handles is broken and now it is even ...

LayeredBlendPerBone with BlendRootMotionBasedOnRootBone set incorrectly calculates root motion weightings with more than two sources

UE - Anim - Runtime - May 27, 2023

When BlendRootMotionBasedOnRootBone is true, the code in  FAnimNode_LayeredBoneBlend::Update_AnyThread that calculates the root motion weightings for the sources doesn't appear to account for the po ...

[CrashReport] UE4Editor_Engine!USplineMeshComponent::CalculateScaleZAndMinZ()

Tools - Jun 27, 2017

This is a common crash occurring in the 4.16 release. It has occurred for many users, but nearly every user's project is named some variation of "pinball", this makes me wonder if the repro is surf ...

Draw Material to Render Target renders black in Standalone

UE - Graphics Features - Sep 28, 2016

The 'Draw Material to Render Target' in blueprints renders black when launched in Standalone. This is not the case when using the same blueprint and running PIE. The interesting thing about this is ...

[CrashReport] UE4Editor_Engine!FDistanceFieldAsyncQueue::ProcessAsyncTasks() [distancefieldatlas.cpp:824]

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting users in 4.16. User Descriptionsremoving Inventory system form level.delete assets when was compiling shadersDeleting folderDeleting folder. Source Context 810 ...