Multitouch on Windows offsets touch index by 1, starting at TouchIndex_2

Tools - Oct 18, 2016

Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...

Shots with Time Scale less than 1.0 do not render from master sequence

UE - Anim - Sequencer - Sep 20, 2019

Setting a shot's time scale to less than 1.0 will cause it to not be rendered. ...

Navigation becomes incorrect after flipping a widget via scaling (-1)

UE - Editor - UI Systems - Dec 22, 2015

If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...

Crash Generating Proxy Mesh with Transition Screen Size set to 1

UE - World Creation - Worldbuilding Tools - HLOD - Nov 18, 2016

Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...

Content Examples: Example 1.5 is stiff in Cloth Map

Docs - Samples - Apr 26, 2017

Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...

Skeletal Mesh Collapses with OpenGL ES3.1 on Tegra K1 devices

UE - Platform - Mobile - Oct 18, 2016

When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...

Crash occurs when an element of a fixed-size FText array is edited in a Blueprint.

UE - Gameplay - Blueprint - Jan 23, 2017

The Editor can crash if a fixed-size FText array is created. Attempting to edit one of the values of the array in a Blueprint will result in a crash. ...

Pausing PIE does not stop timelines from running if players is set to more than 1

UE - Networking - Nov 23, 2015

Pausing PIE does not stop timelines from running if players is set to more than 1. Test project attached. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...

ContentExamples: PhysicalAnimation Example 1.2 the P in "BluePrint" is capitalized

Docs - Samples - Jan 19, 2017

The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...

ContentExamples: StaticMeshes Example 1.7 "StaticMeshEditor" is all one word

Docs - Samples - Jan 19, 2017

StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...