If the user creates a shortcut for creating a local variable within the editor preferences and then uses that short cut in the level blueprint this will cause a crash. ...
If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...
The wireframe for "r.ShowPrecomputedVisibilityCells 1" is upside down as stated in the UDN. ...
Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...
User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. U ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...
After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...
Updated HISMCs occasionally flicker for one frame on some machines. User reports an AMD 7950 and I see it on an AMD 7970. Occurs only in packaged builds. ...
User has reported that they get a crash after loading levels multiple times. This crash occurs when setting a Uniform buffer. ...
When trying to make a prefab (using the Convert Selected Components to Blueprint Class method )out of existing blueprints the editor will crash. ...