Level sequence updates more than once per frame when content editors are open

Sequencer - May 27, 2016

When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...

Sequencer renders events affecting UMG twice

Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Crash Occurring in FD3D11DynamicRHIModule::FindAdapter()

Rendering - Jul 13, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 1 from an array of size 1 Source Context: 352 353 // We a ...

When using "Set Playback Position" after "Pause", actor transforms are broken

Sequencer - Jul 12, 2016

When using "Set Playback Position" after "Pause", actor transforms are broken. Sending them off to an unexpected position. Adding a delay seems to resolve the issue, but seems like it should still ...

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive

Virtual Reality - May 3, 2016

Tessellation appears to cause textures to appear incorrectly in the right eye of the vive ...

Sequencer will not play Blendshape (Morph Target) Animations while in Realtime

Sequencer - Mar 16, 2016

An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click

Sequencer - Aug 1, 2016

Curve editor (UMG) prevents Play in Editor if the a drag operation is interrupted with a right click. The user is given an error that they cannot play in editor while a drag operation is still on go ...

Crash opening multiple UMG assets

Sequencer - Aug 3, 2016

Cannot control all movie rendering options from CMD

Sequencer - Aug 1, 2016

I understand that we were not using -benchmark and -dumpframe for some of our internal renders that used these CMD arguments, but that's what our users see. See here for my progress documenting thi ...