Opacity of Translucent Materials in UMG Retainer Box Inconsistent

UE - Editor - UI Systems - Jul 14, 2016

Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...

Particle System with Set Tickable when Paused causes packaged game to crash when paused

UE - Graphics Features - Aug 10, 2016

When a particle system has the "Set Tickable when Paused" set to true, pausing the packaged version of the game causes the game to crash. CrashReporter: [Link Removed] ...

Character Blueprint Cannot Execute Montage to Play at a Negative Play Rate

OLD - Anim - Aug 3, 2016

While an Animation Montage can be played at a negative play rate in Persona, the user cannot use the Character Blueprint to execute this action. ...

Expose Component Replication in ActorComponent

UE - Gameplay - Aug 9, 2016

UActorComponent has hideCategories=(ComponentReplication) set in the UClass macro preventing uint32 bReplicates:1; to be set as a default setting. ...

Screen Space Reflection has dark artifacts at low view angles

UE - Graphics Features - Aug 23, 2016

When looking at a large flat surfaces at very sharp angles dark banding will occur at the horizon. This also occurs in 4.14 CL 3091931 Note : I've attached a 4.12.5 version of the project (SSR412) ...

"Runaway loop detected" warnings on AnimBP with worker threads

OLD - Anim - Jul 29, 2016

The runaway loop detection stuff is designed as per thread singletons (TLS). The worker threads don't properly reset the runaway counters. ...

Icons appear incorrectly for windows 10 in packaged games

UE - Foundation - Build - Rocket (Installed Engine) - Oct 6, 2016

Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...

Static Lighting from a nested Blueprint is not saved in Lighting Build

UE - Graphics Features - Oct 21, 2015

Licensee has a setup in which static lighting is placed in a Blueprint Actor and then a New Blueprint is created with the parent added to this new blueprint. All Elements in both Blueprints are set ...

Using "Get Sequence Player" doesn't work in packaged games

UE - Anim - Sequencer - Aug 9, 2016

Using "Get Sequence Player" doesn't work in packaged games Works with Auto-Play or if you use "Create Level Sequence Player" in step 5 ...