[CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]

UE - LD & Modeling - Modeling Tools - BSP - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: (Index >= 0) & ( ...

FCDODiffControl doesn't properly account for lists of differing size.

UE - Gameplay - Blueprint - Sep 21, 2016

FCDODiffControl doesn't properly account for lists of differing size. The issues are marked in the following code:int IterOld = 0; int IterNew = 0; while (IterOld != OldProperties.Num() || IterNew ...

Converting Project from 4.11 to 4.12 and Above Changes Relative Scale of Sockets to 1

UE - Gameplay - Sep 21, 2016

When converting a project from 4.10/4.11 to 4.12(or later) the relative scale of the sockets on skeletal meshes will be changed to 1,1,1 regardless of the previous settings. ...

Ensures showing uncompressed animations in anim blueprints

OLD - Anim - Sep 21, 2016

Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint. This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_Ani ...

Launching from the editor can cause certain maps to become dirty and require saving and/or checkout

UE - Foundation - Core - Cooker - Sep 21, 2016

Using the launch option in the editor will cause some maps in the "List of maps to include in a packaged build" to become dirty and require checkout when in a project that is connected to source con ...

Crash exiting simulate in viewport

UE - Simulation - Physics - Sep 20, 2016

Crash occurs when the user stops simulating in viewport. ...

Typos in Math_Hall of ContentExamples

Docs - Samples - Sep 20, 2016

Need to update label from 0 to 1 on the left slider of display 1.6Need to update labels for small slider on display 1.10 to display 0, 1, 2 as those values can go up to 2Need to update 1.12 Example ti ...

OnSmartLinkReached Event Not Firing in PIE

UE - AI - Sep 20, 2016

The OnSmartLinkReached event is not firing in PIE. This is a regression. In 4.12.5 the event fires as expected. Found in 4.13.0 CL 3106830 Reproduced in 4.14 Main CL 3129233. ...

Alembic Importing with Incorrect UV's

UE - Gameplay - Sep 20, 2016

When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...

Editor crash when updating hierarchical instance static mesh component

UE - Graphics Features - Sep 20, 2016

Updating an array of Hierarchical instance static mesh components can lead to the editor crashing on update. Crash has not been reproduced internally. ...