The properties in a TMap that contains a struct do not appear when adding elements to the TMap

Tools - Dec 1, 2016

If a TMap containing a struct is created in a custom code class, the properties of the struct do not appear when elements are added to the TMap in the Blueprint editor. ...

Particle emitter follows camera on certain Android devices

Platform - Mobile - Dec 5, 2016

When running a launched or packaged version on an Android device, if there is a particle emitter, it follows the camera looking up or down. If you have more than 1 particle emitter, it seems to corr ...

Sub Animation Blueprint causes crash when compiling character BP

Anim - Animation - Dec 9, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

Rendering - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Base Pass Instruction Count increases on Compile and Save, then resets upon reopening Material

Rendering - Aug 24, 2015

Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...

Adding a Material Parameter track sets Parameter to Master Material defaults

Sequencer - Aug 5, 2016

In Sequencer, adding a Material Parameter track sets Parameter to Master Material defaults ...

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder

Sequencer - Aug 11, 2016

Incorrect Root Motion Rotation on AnimSequences created with Sequence Recorder ...

Packaging a plugin from Plugins Editor UI wipes the target folder before packaging

DevTools - Plugins - Sep 23, 2016

"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...

Print String on Event Tick not working as expected with Cinematic Camera Actor in Blueprint

Sequencer - Sep 29, 2016

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP

DevTools - UnrealBuildTool - Nov 18, 2016

Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP. User Description: Blueprint libraries are still broken in the fi ...