Projectiles no longer collide with cube static mesh in QA-Promotion

UE - Gameplay - Dec 12, 2016

The projectiles in QAGame are no longer colliding with the static mesh in the QA-Promotion map. ...

Fbx importer crash when reordering material array

Tools - Dec 13, 2016

Its possible to have a fbx file which as unused material in the fbx node. The reorder material function is not handling this case. ...

App crashes on launch on tvOS/iOS

UE - Platform - Mobile - Dec 13, 2016

This crash was caused by Dev-Rendering's merge to Main @ CL 3231696 Apps are crashing on launch on tvOS and iOS This crash is also occurring in Main ...

Compile error packaging QAGame with nativization on Mac

UE - Gameplay - Blueprint Runtime - Dec 13, 2016

QAGame is failing to compile with Blueprint Nativization turned on ...

Crash dragging a TextRender blueprint into the viewport with a Set Text node in the Construction script

UE - Gameplay - Dec 13, 2016

The editor is crashing when dragging a TextRenderActor BP with a Set Text node in the construction script. ...

"There is an enum property of type 'ECollisionChannel' with an invalid value of '(INVALID)" warning when opening Level Blueprint

UE - Gameplay - Dec 13, 2016

REGRESSION Yes, does not occur in 4.14 at CL 3232073. When opening the level blueprint, the user sees the following warning in the output log:In asset 'None', there is an enum property of type 'EC ...

Renaming an interface appears to cause pins to disconnect

UE - Gameplay - Blueprint - Dec 15, 2016

Renaming an interface appears to cause pins to disconnect from the functions of that interface in the blueprints that use that interface. Any wires for the updated parts of the interface are disconn ...

Setting Multi with ETC2 and PVRTC will select ES3.0 as minimum instead of 2.0

UE - Platform - Mobile - Dec 15, 2016

Chris found a bug where if you set Multi, ETC2 and PVRTC will select ES3.0 as minimum texture instead of ES 2.0 ...

Unable to change View Options from the menu contained inside of an asset selection dropdown

Tools - Dec 16, 2016

Using the View Options option inside of an asset selection dropdown window does not work. None of the options, other than the Scale slider under Thumbnails, will make any changes and the window is i ...

The hitproxy pass only the sectionindex, we need the material index also

Tools - Dec 20, 2016

The mesh hit proxy (static and skeletal) store the section index as a material index. so the override material array need to be driven by the material index, not the section index. I will add the ma ...