Root Motion is broken in Additive Animations. Also causes scale issues Regression: YES Worked: 3039270 (4.12.5) Broken: 3172292 (4.13.2) ...
Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...
A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...
Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...
Per https://udn.unrealengine.com/questions/329261/stopallsounds-fails-check-with-level-streaming.html The audio threading work missed a case where an audio thread only function was being called fro ...
This is a regression as it does not occur in 4.14.3 at CL 3248269 Update chris.wood: I think this might be a wobble caused by floating point errors in SMenuAnchor::Tick() ...
This does not occur in 4.14.2 at CL 3241561 ...
When using a procedural mesh at runtime, projects fail on mobile devices. Tested on both Android Nvidia Shield and iPhone 6+. ...
This is a regression from 4.14.3 at CL 3251583 ...
Was able to repro this on machines with and without machines set up for Xbone testing. ...